Xgen error message Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. It makes it so that I can't actually paint on my model. And also "/ Error: XGen: Call to getAttr failed. First, When I setup my very fisrt clumping point to guide base, It print zeroing piexel issue. xgen --> copy this one and name it after the current version (myproject_17. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. The animation setting is set to ' Parrallel' , I have not used any batch renders so far. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try Use a clean scalp mesh with uvs should do the trick. I also get this error: // Warning: XGen(0): Just found a solution, and I’m not sure it was ever broken. I've seen a few cases like this, sometimes the user says the render still works. Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Hi Michael, thanks for looking into it. When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. ee/cg_oglu I'm also having the exact same issue. Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. abc cache file path into string below. This was months ago, and now I'm at the point where I've got an animated XGen Email App is powerful feature rich for emailing needs. Share your knowledge, ask questions, and explore popular Maya dynamics topics. XGen errors - Extra unwanted hair I copied a previous version of the . but when i refrence this file into another scene, the hair seems lost connection to the curves. Normally I can strip name spaces from imported assets but when I try with an XGEN asset, Message 1 of 3 Anonymous. I needed something quick, easy, and low-poly, so I quickly made a patch of grass in geometry, then made an archive primitive type Xgen description, and made a density mask on my ground so that there are patches of dirt and paths. There are two cases where this missing file message occurs: the file is missing. It supports easy config for email account along with full support of Read / Delivery notifications, IDN email configuration, mark attendance. Yesterday i decided to get to know the xgen feature and everything went good, i even got some nice looking hair our of my test. An xdsc file is only created when you export a description. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. Subtracting a boxstep from a boxstep produces a box function where the value is 0 when less than the first boxstep's val, 1 when between the vals, and 0 when greater than the second boxstep's val. In my case, most of zeroing pixel issue happen in clumping2 or 3, but in this case It's going to happen to the start. But when i try to add (groomable splines based) hair in xgen it works fine until i try masking portions of the model i don't want the hair to be. I started exploring the XGen to create fur for my character. :I always work with maya set project. But don't work frustrated! it just makes it harder. This is not an official translation and may contain errors and inaccurate translations. Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. when i not preview xgen save is not updated, its rendering results are still incorrect. Is this happening when you go to create an Xgen description? Does it happen on a fresh empty scene of Maya with a basic cube? You may want to try unloading and reloading the Xgen plug-in. 469 Views, 1 Reply 07-10-2020 12:20 AM. 53. " The output window tells me: "Initialized VP2. I used the xgen to generate a huge number of plants instance archives, and use xgen to produced a forest, and saved this xgen forest file as a MA maya named forest. Just the once unless you need to change it. Don’t write in ALL CAPS (and avoid exclamation marks) Everyone knows that one person who sends them messages in all caps. All I keep getting is - # Err Yes that was the soluton! Thanks a lot for looking into this! I was also wondering, whether you happen to know if there´s anything I can do to be able to render the hair once I tried to animate it. Thanks for posting! I believe 'xgui' is in reference to xgen. Example (Maya has to be closed): myproject_17. I'm not sure if an old bug has cropped back up (as it doesn't set the . Thank you very much. Everything seemed normal, but when I was starting to sculpt guides, after a few minutes suddenly maya Outliner has become empty, I Hi @Anonymous . ptx doesn't exist ? How can we create it to make it works ? And why does the path refer to a file which doesn't exist? Attached is a screenshot of the current scene/setup. Hmmm ok. This can be caused by unlocking the XGen container and rendering. Is anyone familiar with this issue or know This message appears when you use an XGen file that needs to bind to data in the xgeom file but the geometry is missing. Hi there, Is it possible to paint a map outside of Maya, to mask things like clumping within xGen? I'm having a bunch of issues with the 3d paint tool and figure it'd be simpler to just knock one up in photoshop and import it. xgen file, and named it so it matched the current maya file version. If you are using windows, you can try switching to the DX11 view port renderer. Instead, there's a pink x over each face and when I try to update Xgen preview I'm 9. And I can not paint on the surface to color the fur. Hello, Sorry all, posting this here as well in the hope of a response/solution. Hello guys, I was rendering my model and I find out my xGen Hair has gone lol only the lines is on itDo you know how to fix it? I don't know if is about my scalp mesh I don't think so but the problem is showen on it. 1 Hi all, I've been working on xGen hair project. When the Density mask was created it added an extra space before the file extension by default. with persistence you can probably get it to work after reviewing a number of different videos. I had had a same preference before I reseted preference, so I just used the same preference, then it well, check out all the free stuff first. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. Also for that duplicated object in attributes under Arnold and visibility uncheck everything so it doesn't actually render. ma, but when I open a new maya scene and reference it and render it ,it can't find the material SG because the namespace were added on the material SG name of archives when I referenced. Hi @kris1. thomas_ledwell 6 November 2024 15:36 . Since yesterday I have got repetitive issue with guide sculpting. Using an AnimWires modifier we created a pointmap which in turn is used to create follicles and dynamic output curves attached to the mesh. It gives me the error : "// Error: XGen: Error in expression The only solution that we found was to actually export everything in the scene piece by piece and then re-import it into a new seen piece by piece. Importing XGen CollectionsError: XGen: Failed to create a snapshot for collection my_collection. It happens when i'm in the viewport trying to look at the all fur at once. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. 192 Views, 1 Reply 07-31-2024 10:07 AM. I have had unfortunate luck with finding any communication on forums for the issues I have encountered. Hello Everyone. Thanks. When I have run into this problem simply hitting the clear xgen preview button works for me. I switched a Render Mode to "Batch Render". If you are working on a scene that contains Xgen hair that was created by placing and shaping guides, and you do a “delete all by type->history,” it causes the guides to become disassociated with the mesh they were originally created oneven if you have not modified the guides from a previously saved file. 1734 Views, 2 Replies 03-22-2016 07:25 PM. 747 Views, 2 Replies 03-06-2021 11:40 PM. I'm having trouble when I try to render my hair on render farm however rendering works fine locally. Hi @LabyrinthFire . Just wanted to check in to see how things were going. and when startup it. There's a couple of things to mention here, first, it appears that the geo you are importing onto is in a namespace, so you need to enter the same namespace in the appropriate feild on the import options. Hi, I'm fairly new to Xgen and I'm having a lot of trouble with it. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report 03-22-2016 07:25 PM. also set these parameters. If that doesn't work, this user had a similar issue and for them the solution was to delete your settings/preferences. So my question is, is there a way to create an alembic file with the xGen collection in it, in which I can just import into a new scene and have it render as a proxy? I tried doing this different ways, like manually trying to When I rested preference and open up a Xgen shot, xgen could not be opened up. xgen file The MotionMonitorTM xGen Knowledge Base Page Last Updated On: 5/08/2024 The MotionMonitor Support Center | Contact Us Select the Security tab and click on the “Edit” button. Delta file saving will not function. 6083 Views, 4 Replies 07-11-2015 11:20 AM. Hi, Using Maya 2016 SP6, when I select my terrain mesh (2,100 and click create, I get this message. Can't write to ptex file / Error: XGen: Trouble closing ptx file I know this has been posted before, but that threat has been inactive for a while I'm also having the exact same issue. Error: XGen: Failed to import collection from file Hi, I'm currently using maya 2022. Has the expression worked before or is it just not working at all? Also, can you try unloading your Xgen plugins then re load them? Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. And we all should know that typing in all caps is basically like shouting in real life. *just a couple of examples, like path errors using namespaces, xgen preview errors because the ". xgen # However I see collection and description in outliner. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . Hi @timdan. We share and discuss topics regarding the world's leading 3D-modeling software. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. I'm relatively new to using Xgen and finding my way around using the tools, but I frequently get Maya crashing on me with the following Fatal Error message and find really frustrating. Are you still having this issue? If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily. Hi,guys , I got a character, using rigged curves to control the hair which is created in xgen, guides is attached to curves,everything is ok in rig file. Now when i open the scene my xgen collection and descriptions do not load. If you duplicate the geometry and use the duplicated geometry, instead of the original imported geometry, Xgen seems to like that better, for whatever reason. working in maya 2020. ma format, go to import options and scroll down, I believe it’s the second option below the default (not at computer right now). Email address in English, Hindi, Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) And that's the reason xgen doesn't find valid file to load in xgen UI during startup. ptx . So, instead of: meshName. My project had been set beforehand. and 00:00:00 534MB WARNING | myGeoShape: could not read ARRAY parameter "time_samples"00:00:00 545MB WARNING | [xgen] Batch This is a pipeline issue. Everything went well with Xgen until I opened the file up again and got an error message saying, "//Error: Xgen: (kinvalidParameter) Invalid parameter". XGen can't seem to find the files it needs. xgen <-- move this one to trash. coverage file1. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . Warning line 1: Xgen(2): Warning: You have generated over 163840 primitives on a single face. This opens a menu where you can select Select Assigned. When importing the ZBrush curves in . I have tried few suggestions from friends: 1. Please if you can help with this let me know- I have set the project properly and I have 5GB freed up on my laptop and it was working fine After exporting patches for the xgen descriptions (selecting the geo that is driving the xgen descriptions), I changed the Render Mode from "Live" to "Batch Render" for all my descriptions, checked "Use Aux Render Patch" and insert the correct path for Hello! I am having the same NO WIRES FOUND error, when updating the xgen preview, while trying to set up anim wires, and attaching the hair system. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. I am having issues with Xgen suddenly and not sure why. cover Hello everyone. Error: XGen: Runtime error while setting up paint tool. Any Ideas of what it i am trying to import the . To check whether a locator exists, open the XGen Description Editor, open the Wind Modifier UI in the Modifier tab, and click the button to the right of the Noise Locator field. In outline, There is XGen, but it could not be shown up. If you force quit and run the program again, Preview and Outliner will work normally. We are testing a Xgen dynamic workflow for our animations and are getting stuck on the AnimWires dynamic cache export/import. Hmm ok. It would help to know what the Optimize points did to the mesh. XGen Files and Folders There have been problems with some cards driver implementation of openCL. See output window for more details. myproject_16. That said, I can try swapping the shader and see if that makes a diff. I'm very new to hair dynamics. 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. -----https://linktr. After a good amount of time spent on xgen I increment saved and exited maya. I have an Xgen collection for grass in a scene I'm working on. Feature Level 5. Well I'm glad it's not causing any major issues at least at the moment. no name space in the project directory. I am expanding prodecurals. This message appears when there is a missing noise locator in the Wind Modifier. I made all the guides (63 off them), generated the hair, made a region map and the i tried to use a clump modifier when it says it could not find a region map, so i Hello people Please am running Maya 2015 on a razer 2014 edition laptop and am having a problem with xgen I created a model, detailed it in zbrush and then exported it back to maya 2015 as an obj. So the newly opened scene should load the xgen pallets in the xgen UI. Most have been addressed by the manufacturers by now, but apparently not all. This means Xgen is having to reuse and tile it's samples. If anyone has advice, I would greatly appreciate it. Even in Arnold Render View, XGen did not be shown up. mb myproject_17. I don't have a lot of experience using XGen so it's entirely possible that there's a simple solution to this that I'm unaware of, but information about what causes this warning and how to fix it An xdsc file is only created when you export a description. It is a referenced I have installed and uninstalled Maya 2024 multiple times but I just can't get xgen to load. any idea to solve this? Error: XGen: Failed to open file: starlet05__Starlet_hair. I'm also having the exact same issue. dear all, whenever i try to open xgen window it says Error: line 1: Cannot find procedure "XgCreateDescriptionEditor". I had had a same preference before I reseted preference, so I just used the same preference, then it @Anonymous . Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Autodesk Community > Maya Community > Message 1 of 5 Anonymous. abc cache. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. A quick test you can try is unloading and reloading the Xgen plugins and Vray plugins. In the script editor: connectAttr -f place2dTexture1. 12. In this state, the Maya files are saved, but Maya does not exit. boxstep(x, val) Produces 0 when the expression evaluates less than val, and 1 otherwise. // " Unfornately I'm on NDA's and can't show anything from the project. xgen) R483| Error: XGen: Collection name passed is not an xgmPalette. Hi! I'm new to using and learning about Xgen in Maya. Once I tried to turn the fur's visibility I've recently encountered a problem working with Arnold and Xgen in the 2023. Then in the lighting file, I import the collection, grooming and then XGen Error: You have generated over 163840 primitives on a single face. Today i wanted to try to make hair on a character head i made in mudbox. Those errors are coming from XGen, which is trying to evaluate that string as an expression for some reason. Hair grooms are made separately and though they can be referenced in, in order to deliver a single working asset to a client, I want one clean file complete with working xgen hair. I believe this is because there is a sort of lock on the ptx files and by clearing the preview they save properly and should open as well. Hi, could anyone help me with this error? It happens when I want to add a guide in xgen # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Thank you No, you don't have to set up the project every time. abc of the output curves to uses as wires for the groom. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the groom brushes are bit hard to control. disable NIVIDIA graphic card and re-open the software 2. This page has been translated for your convenience with an automatic translation service. Huh, solved it. This isn’t really a solution At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node Xgen seems great when it's working, but seems so unstable. XGen Files and Folders Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Hello, I am working with Xgen and have thoroughly enjoyed the process of working with hair, but have encountered so many issues that I don't know if they are repairable. [] R484| Command syntax: R485| xgmPushOver -palette <name> || -description <name> R486| R487| XGen If you reply, the message is send to the user group which is sufficient and desired. :I have created all description Duplicate from my main description. I set the Preview/Output to 5. Hi @Anonymous . I think your suggestion sounds very promising because I can see how attributes would be duplicated with the meshes, and would cause issues ones building new descriptions on them without deleting the old attributes. Deadline closing in fast and I appreciate all the help I can get. I can get XGen to reference properly if the geometry that the description is on is not being referenced. Open the xgeom file you are using and verify that it has the appropriate geometry. // Warning: XGen(1): No current description to use with I have discovered what causes this problem. and I can't figure out how to fix this. Hi!I continue my tries with Arnold Render and XGen, and I have met a new trouble. What is different about the mesh after the operation? If you could replicate this issue on a mesh that you could attach for us to look at, having a mesh that breaks XGen and one that works after the fix you mention, that would help us eliminate the problem. Hi All When trying to start painting a region map in XGen (the first time I've ever done this), I'm assigning a lambert shader to the mesh that I'd like to paint the region map on- the same mesh where the XGen description, guides etc is, and then when I click the paintable texture map icon I get this message; // Error: Failed to open IFF file Norton 360 for Mac. I keep getting this message in the script editor- I have some issue with my xgen clumping. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report 07-10-2020 12:20 AM. That said, it's a bit of a stretch, but you could try dragging the Maya folder(not the 2018 folder or projects folder the whole Maya folder) that holds your projects on to the desktop and then launch Maya. After the sim, I export a . So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try to render it locally Xgen will not render and will give me a handful of errors. Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). Message 1 of 3 Anonymous. Xgen was uploaded, and there is no XGen description. The path is failing to resolve due to the spaces. I can see wires, I can see the hair system curves move with my added wind for the nucleus solver, and yet the tail of my horse (the primitives) never move with any of the curves or guides. [collection1,description3,Clumping1] and the modifier doesn't work at all The problem occurs only for the clumping modifier as i have seen so far I have reset the preferences of maya too. 0 percent for a simple "Progressive&qu Hello, I'm trying to make Xgen groomable splines hair for my character, but when I create collection, it doesn't generate any primitives. Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) When submitting a scene with XGen I receive the following two (separate errors). Hi, I've created XGEN Splines (for long hair) with Control by "Placing & Shaping Guides". How do i re-link the xgen files or make sure it loads correctly?. 1 potential fix: it looks to be a pathing issue. I checked on "Use Aux Render Patch" and added that exported . Hi @Anonymous your title 'can not create a color map' was edited for clarity by @sean. I am creating a simple plane and putting a groomable spline on it as a test. But I change my clumpping point setup with density base, it's working well. but no xgen load. I figured out a simple work around. ma file later. it crashed and for no reason deleted the layers where I put some scalp_geo meshes. This message appears when you use an XGen file that needs to bind to data in the xgeom file but the geometry is missing. Share your knowledge, ask questions, and explore popular Maya topics. When you first create the ptex, does your mesh go solid white, or stay gray? Welcome to Autodesk’s Maya Forums. This message appears when XGen cannot locate the file in any of the XGen Data Path-specified directories listed in the message. No pipe data is found with the name fxCollisionWire__subdiv. I created description using "control the primitives by placing and shaping guides", and I added guides from curves. xgen preview doesn't work and all items disappear from outliner at the same time. xgen) and then reopen your scene again. 3 maya version. I've tried to reload the Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Hi, But that's not work please help Welcome to Autodesk’s Maya Forums. 0 renderer {Version : 2016. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability with it and various issues I'm unsure of how to avoid. now I have only one solution - import mesh again and bind the guides to this new mesh. Make sure to subtract the later occurring boxstep from the earlier, otherwise an Here are some of the errors that I receive: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 // //KeyError: 'TabUI' Error: XGen: No wires found. Another problem with xGen! I cannot preview my fur and so I cannot see the render of my fur in Arnold! Every single time I do it unless the density is set to something rediculous like 1 it freezes on 4% every time. This was an odd solution that worked for a customer a while back. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print Hi @rimcrazy. Xgen error line 1: (Part of path doesn't exist) It happens when I try Shah Well, Xgen has been working, technically. if your competition Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. The hair moves fine in the viewport, and I can delete the Output Curves Welcome to the Autodesk Maya Subreddit. all After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. Guys please how do we create a valid sculpting node for XGen so we can use the brushes like comb etc. I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. Hello! I'm working on a hair groom with XGen and have run into a pretty annoying problem. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. . XGen Files and Folders Hi Michael . Hi @adnanmg . the file exists, but is located in a different directory. Welcome to Autodesk’s Maya Forums. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. Without a set project, XGne will not know where to save the files it generates unless you specifically tell it where to via the XGen File path. It's interesting i was just right now thinking about that as i was looking a video about xgen. I have used it before with no issues and I have seen this topic on the boards but none of the solutions work for me. I don’t understand what exactly xgen updates when the file is saved. Wondering if anyone found a fix for it. Do you have the xgen plugin loaded in your Plugin manager? I would also recommend changing your Evaluation Mode to DG here: In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. Hey, thanks for responding. Most of which I Message 1 of 2 Anonymous. All I keep getting is - # Err Welcome to the Autodesk Maya Subreddit. 11. You current collection seems to be in the same namespace as Lowerhead_Hair1 geo and it looks like you want to add a description to geo in I tried creating an xgen description on a simple plane as an example and when I went to render with arnold, it said "xgen: Could not initialize the Patch renderer" I tried applying aistandardhair to it and it still threw the same error hello everyone, when i try to import my collection with description in a new scene, appears this message: that collection have a description with density mask, length, region, modifiers with maps too: clump, noise, cut. it was When I rested preference and open up a Xgen shot, xgen could not be opened up. tks in advance. The XGen collection needs to be in the same namespace as the geo it's bound to. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. To fix this error, first be sure the wire-guided method is the method you want to use. change the display Hi all, I am having some very randomised errors with XGen. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. ? I asked the question on The Maya page on fb and they linked me to this forum. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! It would help to know what the Optimize points did to the mesh. asstoc file correctly anymore bounding box says -infinity -infinity -infinity No pipe data is found with the name fxCollisionWire__subdiv. As I've made some Xgen hair and used an animwires modifier to make it dynamic I cached out the "hairSystem1OutputCurves" as an alembic file, turned off "live mode" in the animwires modifier and set the file path to the . While it might not be the png steps that were the solution in that thread, @Michael_Todd provided a few more potential solutions in that thread that may help here. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. I'm using Maya 2018 Student Version. Hello Michael, What if the file . Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. just remember, you are in competition for that spot at the best universities so don't let somebody else get it just because they had more patience to figure this stuff out than you. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the Message 1 of 2 Threedmob. But I messed something up with the saving/exporting directories at the Duplicate the object and assign Lambert or whatever is default material, xgen region maps doesn't work with Arnold materials. ptx is in use" etc. Just found a solution, and I’m not sure it was ever broken. Another option is to set an environment variable to ignore the ope Hello all. Are there best practices I should be following to avoid the instability that I'm just not aware of? I'm generally so confused and trying to create a mask in xgen, but I keep getting an error message. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. I made a turntable animation of my character with hair, and for this I did an "Export Patches for Batch Render". If the missing locator exists, it is selected. Nothing too fancy. I was working as usual, but the preview didn't work, so when I check the outliner, I can't see anything. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report 07-31-2024 10:07 AM. I have a horrible feeling that it's just 3d paint tool or nothing though? Thanks! ; Ricky Weird that its saying you don't have permission to write to that file. The strange thing is that it saves the file after rendering, refreshes Hey guys,I am a student and having troubles to open the file which I have been working on for a week. heasley When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. I ran into a issue when i assigned VRayHair3Mtl material to Xgen hair. (FXModule) This message appears when XGen cannot find pipe data in the Collision modifier emitted from the AnimWires modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff). Primitives: Guide Animation -> UseAnimation (pointing to cache file for guide curves) Preview/Output: OutputSettings-> Render / Arnold Renderer / Primitive Bound AUTO SET Render Mode: Batch Render / Ribbon min Pixel width 2 / use Aux I am having issues with Xgen suddenly and not sure why. 2 my xgen file crashed. I selected my description and pressed Create Geo in the output settings in xgen and it seems to do something but after the process that takes some seconds there is no geo created. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. bcwsecmpuhecaskvqftijqqfbrlwranohrsbfnbuosihow